Dive for lost things, get them out alive, then sell them or put them on display.
Tell me when there's big news
The well
Everything the world loses
ends up down this well.
You're the Gleaner, and Grandma's museum is yours now.

Floor 2 · Hall of Lost Things
Jump, dash, swing, shoot
Coal shovel, sledgehammer, SMG, shotgun: every hit lands with weight. Roll right under a monster, or swing the shovel to knock its shots back.

Floor 7 · Luggage Store
Every floor is a race
The longer you stay, the closer the Stalker gets. First a heartbeat, then a sound far off, then it's here.

Floor 9 · Luggage Store
Your pack is almost full
A star globe from an iron chest, a red umbrella squeezed into the last slots.
Head back, or risk one more floor?
Fall down there, and everything you carry stays down there.

Floor 12 · Sunken Market
The deeper you go, the stranger it gets
Hall of Lost Things, Luggage Store, Sunken Market, Clockwork. Every floor is a forgotten place, full of forgotten things.
Bring it back alive
Sell it, or show it
Sell it for money now, or put it in a case and the visitors come every day.
Every relic belonged to someone once. Pick one.
It is quiet. For now, at least.











